// TOWN SPECIAL ENCOUNTERS
//    Town 140: Bolton

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2800,"Meiko");
	set_personality_name(2801,"Voster");
	set_personality_name(2802,"Oppenheimer");

	set_crime_tolerance(max_crime);

	if (day_reached(95,0))
		wreck_block(17,34,26,43);
	if (day_reached(95,0))
		wreck_block(24,35,32,43);

	if (day_reached(85,0))
		wreck_block(25,44,32,52);

	if (day_reached(75,0))
		wreck_block(17,44,23,51);


	if (day_reached(60,0))
		wreck_block(43,43,51,53);

	if (day_reached(40,0))
		wreck_block(41,23,50,30);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14012,"Welcome, adventurer.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14012,"Let me share my wisdom.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14012,"The roads are dangerous.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14000,"I'm acting mayor.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14000,"The mayor went north.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14000,"I got weapons.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14000,"Clang! Clang!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14002,"Flip. Flip.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14002,"Hmm. Yes.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14002,"Need the next book.");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

